![]() Controls are WAY, WAY, WAY more clunky than X-Tension. To me, X2 is the start of what the current X games are known for - a galactic sandbox where you're free to do whatever you want. Was it fun? Not really, but I got real good at dodging khaak lasers. Then, I started to build small stations which helped me corner the silicon market, which turned out to be a pretty stable cash cow. So I spent about 3 hours doing piracy, capturing ships and selling them, until I had enough money to start hauling energy out of war zones, which net me a good profit. Profit margins are RAZOR THIN, which means if you want to make money, you'd better get ready to play dirty, because playing as an honest space trucker like you could in X-Tension isn't going to cut it. The economy simulator here is both realistic and out of whack. I had trouble making enough credits to cover my ship maintenance. Forget about starting an interstellar trading empire or a mercenary fleet power broker. With this freedom comes a sheer vertical learning curve that is frankly, frightening. It's another sandbox focused game, similar to X-Tension, but with much more freedom. I've been playing the damn series for a good part of two decades, and I had A LOT of trouble getting started. X2: The Threat: Spoiler, the threat is khaak. But you can REALLY see the love the developers put into this game. Prices fluctuate, factions war against each other, and you can really tell the distinctiveness in ship designs from faction to faction. Ships have interiors (something sorely missed in the sequels) and the universe feels. The plot is not so much non-sensical as non-existent, and graphically, the game still looks decent. You can do a lot more stuff now, like bounty hunting, trading, etc, and you're free to fly whatever ship you see fit as long as your bank allows, and you can even start your own little fleet. X-Tension: This is the OG X game except with more sandbox elements added on. You're pretty much stuck in your little starter ship, the AI is rubbish, controls suck, the plot is sheer eurojank, and there's literally nothing to do once you progress past the first few hours. The flight models are very basic, and a lot of the more refined gameplay elements we see later are plain absent. This is a pretty clunky game and I can see why people called it an elite knockoff. X-Beyond the Frontier: Nostaligia goggles DO NOT hold up. Playtime: Generally finishing the main quest lines and screwing around until I get bored. Games played: The OG X-Beyond the Frontier, X-Tension, X2-The Threat, X3: Reunion, X3: Terran Conflict, X3: Albion Prelude, X:Rebirth + DLCs. I've been an active modder for the series since X2, and I recently found my original boxed version of the first X game, so figured why not. I've tried to avoid killing any pirates (even the ones who attack me).So I didn't actually *mean* to start an X games marathon. I've hung out in pirate space doing missions for them as much as I can. And, most annoying, the Duke's headquarters is still red for me so I can't take any Duke's missions. Most of the larger clumps of pirates are blue to me now, but there are still plenty of reds. The Yaki and I are pretty tight right now, but the pirates still seem a bit hesitant. ![]() I'm still in midgame so I can't have the whole universe against me, but if I happen to see a tasty looking M6 wander into the wrong neighborhood, I'm not going to say no. For my current playthrough, I'm doing a Bankrupt Assassin start, and I'm trying something different: I'm friends with the pirates and the Yaki and I'm not really bothered by my relationship with other races.
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