![]() Namely, there are times when there is little in the way of clues or explanation as to how to advance, causing you to run around in circles trying to find exactly what you need to do to progress a quest. ![]() But while I liked the concept of Legend of Mana’s structure as a theory, in practice it has limitations. Couple this with the fact that completing certain quests before others will lock you out of them, and you have an experience where it’s difficult to see everything in one playthrough.Īnd that’s perfectly fine. If a certain element isn’t at the right level, you may miss out on an entire quest. Each land has several elemental attributes assigned to it, which will affect other lands that are placed directly to it. What’s more, the order and placement of each land determines whether certain quests or items even appear in a given playthrough. These lands contain additional Artifacts, and through exploration and completing quests the land is built out more and more. By using these Artifacts, you can place the lands onto the world map in any order that you choose. This involves finding Artifacts, which are magically empowered items that contain lands that were protected from the disaster. In the world of Fa’Diel, the Mana Tree burnt to the ground centuries ago, and you play a silent protagonist who is tasked to restore the world to what it once was. Though there are flaws, I can’t help but admire what Legend of Mana sets out to do.įor one, there is no main quest to pursue. ![]() Though I did not play the original, released back in 1999 for the PlayStation, the remaster is an experience I quickly grew to love. From its world structure, to its combat, to its narrative design, Legend of Mana is a game that feels like a journey unique to each player. I don’t mean that aesthetically-though it is visually impressive-but in how it is designed.
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